you can send 2-3 packets very quickly and then wait a while and the server is lenient with regards to that (because that's essentially what happens when the client lags). However, you can move the packets around in time a little bit to some extent, i.e. A custom client doesn't have to respect the 120ms "cooldown", but still the server-side maximum packet rate is about 10-20 per second and if you exceed this, you get kicked. If you do nothing for a while and then send a direction change, that first packet should go through immediately, but there's still all the processing lag from the javascript, so that's something you can measure with a mouse input timer combined with Wireshark :). if you move the mouse around all the time). The vanilla client limits the delay between consecutive position packets to 100-120ms, but that's for continuous updates (i.e. I guess you're right and you could shave off a little bit of latency compared to the official client, but that really depends on timing. If you want to contact the devs please email them at Also check out their Twitter, Facebook, YouTube, Medium and Instagram.We are all here to have a good time and we don't want any of this here!įor a full (but unfinished) list of rules, click here Post gameplay videos in the weekly thread, as to not fill up the subreddit with too many videos.Contribute to the conversation in a meaningful way.Do not post mods that give you an unfair advantage.When you dash, you lose size in the form of blobs behind you. Use the left mouse button or the up arrow to speed or "dash". Use the cursor or left and right arrow keys to move.Now go out there and slither your way to victory! Join /r/Slitherio Discord How to play This subreddit is dedicated to the addictive but fun web browser game Slither.io. MiniClip Update | Daily Videos | Full /r/slitherio Rules | What is this?
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